How To

  • Before Play, All Players Are Required To:
    • Signup/Pay under "Signup" Tab (You may not wait to pay during/after your round)
    • Check in to UDisc League scoring (under Events tab of UDisc)
    • Play with groups of 3-5 only
    • There must be 3 paid league players on your card and all league players must use UDisc League scoring.
    • If you do not have 3 paid league players on your flex-league (not putting league) card, the round will not count. You will not win ace money, or payouts.
    • If you or your cardmates are unsure if your cardmates are paid league players - just head over to league central and look for their names
    • Need help finding a card? Join our Facebook Group
    • Play layout in sequential order only (no skipping around the course). You may start on any hole.
  • Sign up using the Signup Link in the navigation bar (top of page)
  • Your email/phone will be used to pay out winnings
  • Please make sure to sign up before you tee off
  • If you "rebuy" (buy a 2nd entry after your first round), please be aware that only your 1st round will remain unless you beat that score. Only 1 round will count for payouts.
  • The phone number you use to sign up will be used to administer payouts and ace winnings
  • Please sign up for Venmo using the same phone number if:
    • You earn weekly payouts as a Pro/Gold or if
    • You throw an ACE/CTP
    • Players also have the option of redeeming Venmo payouts in merchandise credit
  • To ensure a smooth league experience, please ensure at least one of your card members has an updated UDisc app
  • All players must Signup/Pay before "Checking In" on UDisc Leagues
  • UDisc Leagues Players Guide
  • All players will need a FREE UDisc account. If you don't have one, it can be easily created from the parking lot with an Email Address
  • If a player does not have an email address, they may sign up under theirname@kpleagues.com (ex. johnsmith@kpleagues.com)
  • Open UDisc and choose the "Events" tab
  • Choose KPLeagues
  • Tap the "Check In" button to check in to league
  • Select your division
  • Enter your FIRST and LAST name
  • Once all players are checked in choose "Create Scorecard"
  • Score after each hole
  • After the round, confirm correct scores and "Finish Round". The scorecard will be automatically be submitted
  • KPLeagues players are currently allowed to rebuy during flex start events
  • If you rebuy, your round for the day which counts will be your best score. If you shoot the same score or worse, your 1st score will remain. Your other round will be "dropped" and you will not earn payouts/points for your dropped round(s)
  • You may not earn payouts in multiple divisions during one event
  • To rebuy, simply signup again for the same event.
  • Please, refresh signup page before "rebuy" or the system may mistake your payment as your previous payment.
  • Please check league central after rebuy to assure you are signed up correctly.
  • KPLeagues players are assigned a rating
  • Each player will have a seperate singles and cali rating
  • Ratings breaks will determine a players MINIMUM division. As always, players may "Play-Up" to another division for added challenge.
  • Ratings breaks are as follows:
    • Novice: 849-
    • Recreation: 850-899
    • Intermediate: 900-934
    • Advanced: 935-969
    • Pro Open: 980+


    • Please see home page for Schedule
    • Format: Random partners, Best Throw. (See "Best Throw" section of PDGA rules)
    • Signup online using the navigation link up top. Dubs -> Signup. Signups are available 30 minutes before tee time.
    • Check Dubs Central for this weeks course
    • Check in to UDisc under the Events tab - KP Dubs after signing up
    • Check in with the LD after signing up. Once checked in, you will be added to the Checked In list
    • All Players are responsible to verify they are signed up correctly. After signing up, please view the signup list to find your name.
    • If you do not see your name on the checked in list - you are not signed up yet and will not receive a partner!
    • Verify your signup by viewing "Dubs - > Dubs Central" from the navigation bar
    • Team and Hole assignments will be randomized and posted (Dubs League Central) prior to tee time
    • Playoff Format:
      • Playoff ONLY to settle tie in 1st place. All other ties will remain unsettled.
      • Teams tied for 1st will play normal holes 1,2,3 and 4. Sudden death. If a team wins a hole, the playoff is over.
      • If your partner is not available for the playoff, you must play alone (no cali stroke).
      • If the tie is not settled after 4 holes, there will be a CTP on hole 2(kaposia) or hole 5(other courses) to determine winning team
    • If there is an odd number of players and you draw "Cali", you may upgrade to "Wolf" by signing up again. Do this before Teeing off.
    • If your partner does not finish (DNF) or does not show up, you will play as Cali. You may not buy in as WOLF.
    • If your partner does not show up, you will play as Cali until your partner arrives. You may not buy in as WOLF.
    • Cali
      • You recieve one Cali throw/hole. You may use this Cali throw on any throw during the hole (drive,approach,putt)
      • When you use your Cali throw - you may choose to play your next shot from either disc (your choice)
      • On a FREE CTP hole, Cali may throw their extra shot on the drive for an extra chance at the FREE CTP
      • On a BONUS CTP hole, Cali may NOT throw their extra shot on the drive for an extra chance at the FREE CTP
    • Wolf
      • Upgrading to Wolf is optional. Only available if you draw Cali on initial partner draw. (MAX 1 wolf/round)
      • You recieve one Cali throw/lie. You truly are your own partner! (Two tee shots, and two shots from each additional lie)
      • When you use your Cali throw - you may choose to play your next shot from either disc (your choice)
      • Upgrade to Wolf by paying again BEFORE you tee off
      • On a FREE CTP hole, both of WOLFs drives will have a chance at the FREE CTP
      • On a BONUS CTP hole, WOLFs second drive only qualifies on the BONUS CTP if WOLF paid in BONUS CTP twice.
  • $5 optional CTP (Closest To Pin)
  • Currently for KP Dubs players only
  • Choose "Bonus CTP" -> "$5 Bonus CTP" during signup. Verify on Dubs Central page by finding your name and checking Bonus CTP column
  • If you throw closer to the pin on the Bonus CTP hole than the other Bonus CTP players, you win the money
  • Current Bonus CTP Hole is found under Dubs Central
  • Bonus CTP winnings paid via Venmo to the Email you use to sign up with
  • If you draw Cali:
    • You may only use your first drive as your Bonus CTP attempt
    • On other CTPs (free prizes), you may use your "Cali" shot on the tee to have a second chance at the CTP
    • If you pay for wolf - you may pay into the Bonus CTP again while paying for Wolf and receive a 2nd throw at the Bonus CTP

  • Cali rules will be in play for all KPLeagues Cali events:
  • You may throw one "Mulligan" per hole
  • It can be on any throw during the hole (drive, approach, or putt)
  • Cali Rules - You may use either the original or "Mulligan" throw
  • You do not need to track how many mulligans you use! (You may only use 1 per hole, though)
  • Use it or Lose it - Unused "Mulligans" do not carry over

  • "Provisional Mulligan" - If you are unsure after any throw if you landed in or out of bounds, AND you still have your mulligan, you may throw a "Provisional Mulligan". Rules are as follows:
    • Before throwing, you must declare "PROVISIONAL MULLIGAN" to your cardmates. If you do not declare before the throw "provisional mulligan", your provisional will count as a regular mulligan shot
    • If your initial throw is in bounds - you will play from the initial disc. You will still have a mulligan to use for that hole
    • If your initial throw is out of bounds - you may play either shot. You will not have a mulligan for that hole anymore.
    • If both throws are in bounds - you MUST PLAY from the initial throw, and you still have your mulligan. You may only use your provisional mulligan throw if the initial throw was out of bounds.
  • Winter/Night rules are in play at KP Leagues from December 21 to March 19
  • Winter/Night rules are in play during "Derelict After Dark", or if the TD declares night/winter rules for an event
  • Winter/Night rules means:
    • There is no penalty stroke for O.B. or missed mando
    • There is still a penalty stroke for "abandoning your throw"
    • If you lose a disc, you may rethrow previous lie with NO additional penalty. Still count the total number of throws.
    • Please follow other O.B. and Mando rules
    • You cannot throw from O.B. - Please take a drop from where you were last in bounds.
    • If you miss a Mando, the same mando rules apply. There is just no penalty stroke charged.
    • If you lose a disc, please throw from previous lie. No penalty stroke, but all throws count. (ex. if you lose your drive, throw your 2nd shot from the tee.)
  • Unless otherwise noted in Caddybook:
  • Water, Parking Lot, Road, and Park Boundaries(over fence) is Out of Bounds
  • If you land Out of Bounds:
    • There is a 1 stroke penalty
    • Throw from Drop Zone(if included)
    • If no Drop Zone, throw from where disc was last in bounds
    • You may take 1 meter relief from any Out of Bounds area
  • Pond on Scanny Skip (if present) and pond on Blind Faith (if present) are O.B.
  • Ponds/water/paved road/paved lot O.B. at all courses unless noted otherwise in caddybook
  • Red Area of Teepad - There is no penalty for stepping on the Red area of the teepad during league play
  • All temp tees are 3 meters long from flags to rear of tee pad
  • Great article about O.B. here
  • Unless otherwise noted in Caddybook:
  • Stream is Casual O.B. (Scanny Skip, Streamline, etc)
  • Puddles that appear are also casual O.B. (Mando Flyaway, Kap-O-See-Ya, etc)
  • To obtain relief from a casual area, the player's lie may be relocated to the nearest lie which is farther from the target and is on the line of play, at the nearest point that provides relief. PDGA guidelines here
  • If you lose a disc
  • Rethrow from previous lie
  • There is 1 stroke penalty for a lost disc, and
  • You still have to count the lost shot (i.e. if you lose your shot, the throw you lost the disc on counts, the rethrow counts, and there is also the 1 penalty stroke.
  • Winter/Derelict rules: If you lose a disc, you may rethrow previous lie with NO additional penalty. Still count your total number of throws.
  • If you miss the Mando, You may:
    1. Throw from Drop Zone(if included) or
    2. Rethrow from previous lie

  • If you start playing, you may only pause for lighting. If you pause your round otherwise, you will be considered DNF(Did Not Finish)
  • If you do not finish your round due to rain/snow, you will be considered DNF(Did Not Finish)
  • If you pause your round, and wish to continue, you must stay at the course until it is safe to resume
  • If there is lightning or other dangerous conditions - seek shelter.
  • If you Do Not Finish your round, you will be considered "DNF"
  • Novice,Recreation, Intermediate, and Advanced Sandbaggers:
    • Any player who obtains as many wins as qualifing rounds over any given series - will be "bumped up" to the next division for the remainder of the season
    • In order for a "WIN" to count as a "WIN", you must have had at least 1 other player in your division.
    • For example: If a player wins 4 times, and the series is top 4 of 10 rounds, that person will be "bumped" to the next division.
    • Any player "bumped up" to the next division for maximum wins - will automatically qualify for the 1st place prize for the division they were "bumped" from.
    • Any player who overtakes a "bumped" player on the leaderboard will also qualify for first place prizing. (These players would split the 1st and 2nd place payout)
  • Novice/Recreation Sandbaggers
    • Any recreation/novice player who has multiple rounds under par will be evaluated for sandbagging and pushed up the next division based on the data available
    • Any points earned in one division will not carry over to the next division. Due to this - it is recommended to play Intermediate divsion if you are between Recreation/Intermediate.
  • Any player who shoots a score good enough to "cash" (earn payouts) in the next division up, will earn a "strike"
  • For example: If a player shoots a (-4) in REC, and that score would earn payouts (at least $10) in the INT division, the player would recieve a strike
  • Any recreation/intermediate/advanced player who earns 4 strikes in one league series will be "bumped" to the next division. If you would have cashed 4 weeks - you are probably in the wrong division.
  • If the league is best 3/8 weeks, a player is moved up after 3 strikes.
  • If the league is best 5/12 weeks, a player is moved up after 5 strikes.
  • Any points earned in one division will not carry over to the next division. Due to this - it is recommended to play up a division if your scores could cash in the next division.
  • We will re-examine - and adjust this policy as needed

  • Points are calculated as follows:
    • 1st Place: 100 + (0.1 points per player in the division)
    • Everyone else: 100 - ((place - 1) X 24 / total players)
    • Special thanks to Chuck Kennedy for points formula
  • Payouts
    • Payouts are distributed using the phone number(Gray Duck) or email address (Gotta Go Gotta Throw) you use to sign up
    • Paytable spreads money across the top players in the division
    • Payouts are rounded down to the nearest $1, and the "change" is added to 1st place
    • Am weekly payouts paid via vendor listed at League Home
    • Pro/Gold weekly payouts paid via Venmo
    • Am weekly payouts calulated using the amateur paytable paying 45% of the field.
    • Pro weekly payouts calulated using the pro paytable paying 40% of the field.
    • "Am" includes all divisions not labeled as Pro or Gold
    • Series payouts paid via vendor listed at League Home
    • Venmo payouts: If you wish to have your venmo payout as merchandise credit or sent to a different venmo than your own, you must indicate that THE DAY OF LEAGUE. Payouts are processed the next day, so waiting until the next day is usually TOO LATE.
  • Please check League Home of your favorite league and look for the "Series Payout" section to determine if the league has series payouts or not
  • Series payouts are awarded using the PDGA AM paytable paying 45% (approx) of the field
  • Preliminary Series Payouts are not final. This is how much you would make IF the series ended today.
  • Payout pool will rise, and leaders will change as the series progresses.
  • Series payouts for all divisions are usually merchandise credit. Please view entry fee breakdown at the bottom of League Home of your favorite league
  • If at the end of the series there are no players who have played enough rounds to meet the minimum rounds played for the series, the minimum rounds played will be reduced for that division until there is a player/players whom meet the minimum.

  • $1 from each entry goes into Ace Pool (singles and dubs)
  • If no ace is hit - Ace Pool carries over into next week
  • If 2+ aces are hit - ace payout will be split amongst aces
  • Ace Pool pays out 100% if under $100
  • Ace Pool pays out 80% if $100 or over
  • Ace Pool winnings paid via Venmo to the phone number you use to sign up with. Players also have the option of redeeming ace payout in merchandise credit.
  • Ace Pools are seperate for each league

General Info

  • You must use a standard size mini (4.5" diameter or less). No XL style minis. (There will be examples of correct size minis on site, if you are not sure you can compare.)
  • No metal or wood minis. Plastic only.
  • If the tee is 2 flags, please tee off between the flags.
  • If the tee is 1 flag, treat that flag as your "lie".
  • If a mini lands on top of the basket, it is GOOD. If the mini is resting and touching any part of the basket (cage and above), the disc is considered "holed out".

Mini Ace

  • If you throw a "Hole In One" during Mini Disc, you win the Mini-Ace money.
  • If no "Mini Ace" is hit, the balance rolls over into the next event.
  • If a "Mini Ace" is hit you will win the pool

Payouts:

  • All ace payouts are paid via Venmo by the vendor listed at League Home. They will send it to the phone number you register with
  • As always, any Venmo payouts (Ace earnings) can instead be redeemed as merchandise credit
  • If 2+ "Mini Aces" are hit on the same week, the players will split the payout
  • $5 optional Bonus Ace Pool/round
  • You MUST video record ace to win the bonus payout
  • Choose "Bonus Ace" -> "$5 Bonus Ace" during signup. Verify on League Central page by finding your name and checking Bonus Ace column
  • If you ACE one of the bonus holes during the round, you win the Bonus Ace payout
  • If two+ Bonus Aces hit on the same league day, they will split the Bonus Ace payout
  • If you win the Bonus Ace, you will also win the regular Ace Pool.
  • Current Bonus Ace holes are found under League Central
  • Bonus Ace Pools are seperate for each league
  • You MUST video record ace to win the bonus payout
  • You MUST choose Bonus Ace during signup BEFORE your round to qualify for the bonus payout
  • You MUST follow ALL OTHER POSTED LEAGUE RULES to qualify for bonus payout. This includes appropriate group size
  • Even if PK, Ken Climo, and Paul McBeth are standing in the parking lot and see you throw the disc into the basket, YOU MUST FILM BONUS ACE TO GET PAID
  • If no Bonus Ace is hit - Bonus Ace Pool carries over into next week
  • Bonus Ace Pool pays out 100% if under $100
  • Bonus Ace Pool pays out 80% if $100 or over AND less than $5000
  • Bonus Ace pays out $5000 maximum per Bonus Ace (calculated after any "roll over" when applicable). The remainder will "roll over" to the following week. This maximum is independent of the normal Ace payout which you will recieve.
  • Bonus pays outs $2500 max per week due to Venmo limits. If you win more than $2500, you will recieve the 1st $2500. Then there will be one week before you recieve your next payment of up to $2500.
  • IF multiple Bonus Ace's hit on the same day, the $5000 max is applied AFTER splitting the Bonus pool and applying any applicable "roll over".
  • Bonus Ace Pool winnings paid via Venmo to the phone number you use to sign up with. Players also have the option of redeeming ace payout in merchandise credit.
  • Record players throw and once it leaves the players hand, have the camera focused on basket during ACE.
  • After ace - do not record celebration. Keep camera on basket and zoom or walk to basket to show video confirmation of disc resting in the basket.
  • If you are not sure if your phone will capture a good video - have 2 cameras filming just in case
  • Video must be uploaded to "cloud" and shared with kpleagues.com@gmail.com - Either Google Drive or iCloud will work. Please reach out if you need some help uploading. This is to ensure highest quality video.
  • If the recording is very poor, the video COULD be rejected. PLEASE, have the camera operator ZOOM on the basket to confirm ACE. Do not record celebration until the disc is visible.
  • If the bonus ace is at night, the video COULD be rejected. Use a lit up disc - and then after it goes in, have the camera focused on the basket and walk up to show proof of ACE.
  • PK will make the final call as to whether a video is accepted/rejected. Remember, he hit a Bonus Ace and then later rejected the video due to a bad recording. SO MAKE SURE THE RECORDING WORKS AND SHOWS THE ACE